

The Gate: 800 Defense, 50 MP, -300 Attack, -300 Agility, Hits All, Right Handed.The Keeper: 700 MP, 400 Attack, Hits All, Right Handed.Glass Cannon: 1000 Agility, 10 Crit, -500 Defense, -200 Health, 10 Attack, 25% chance for additional attack, Left Handed.Runic Wand: 500 MP, 200 Attack, 25% chance for additional attack, Left Handed.Vital Wand: 600 HP, 600 MP, 200 Attack, 20% chance for additional attack, Right hand.Shadow Wand: 200MP, 320 Attack, 20% chance for additional attack, Right Handed.Upgraded weapons will receive special names to distinguish them. Now, they can exchange their weapon for special upgrades by contacting a GM (similar to contacting them for getting special spells). Unfortunately, wizards get a bit unlucky in that regard since there damage is based on magic, but their weapons increase MP and physical attack only. Valrog drops weapons that normally help a class become more powerful. Wizards get a small increase to their dodge that needs to be manually put on them (5%) If you level a Wizard to 15, let a GM know. A wonderful asset to most parties, but quite the glass cannon. Most weapons they receive are only for increasing their magic points, and their armor selection is rather limited. That said, they have rather poor health and defense.

Wizards have the most powerful spells in the game! They gain some offensive buffs and debuffs, but are usually best used for crowd control. *200 - Beat (20 MP) > Attempts to instantly kill a single target doesn't work on bosses.

The Dig ( First Cave) ( Second Cave) ( First Area)ĩ - Antidote (3 MP) > Cures the poison ailmentģ2 - Barrier (24 MP) > Covers entire party in a Bounce spell high chance of reflecting offensive magic back.ħ0 - Regeneration (35 MP) > Heals 33% hp for 3 steps/turnsĨ5 - Youthful Aura (50 MP) > Heals 33% hp for 5 steps/turnsġ25 - Life Giving (90MP) > Heals 20% hp for 8 steps/turnsġ75 - Fountain of Youth (150 MP) > Casts VivifyUs and heals 20% of hp per step. Sky Tower ( Floor 1) ( Floor 2) ( Floor 3) ( Floor 4) ( Floor 5) ( Floor 6) ( Floor 7) ( Floor 8) ( Floor 9) ( Top Floor) BEACOM CAVE ( Floor 1) ( Floor 2) ( Floor 3) Smack's Cave ( Floor 1) ( Floor 2) ( Floor 3) ( Floor 4) ( Floor 5) Thenton Tower And Basement ( Floor 1) ( Floor 2) ( Floor 3) ( Floor 4) ( Floor 5+6) ( Basement 1) ( Basement 2) Quest help and Maps of areas have been relocated to other pages, so just click on their main page links (denoted with +) or if looking for particular maps, you can just click the area/floor you want Just copy and paste the line from the contents to find it.

To find what you are looking for, use the table of contents as a reference, and search the page (ctrl+f usually summons this on most browsers) for what you are looking for. Also any errors or missing information reported is also appreciated!
#Byond macro list free#
If anyone would like to help make accurate descriptions to the spells (rough amount of damage/healing, how much a buff or debuff increases/decreases on a target, MP cost, and so on), you may be rewarded in game for your help! Feel free to make descriptions in the comment section below. If anyone would like me to add the new version changes, feel free to provide the information and i'll add them. Most information available is still correct of the current version, though some changes may have been made that I am not aware of. : I no longer host the game, so I've highlighted the parts only available on my old server, and in some cases, used strikethroughs for features no longer available. I won't go into the classes too much though, maybe just brief mentions. I'm going to go over the quests in the game with all the general spoilers. Different from my guide for Dragon Warrior: Hero's Destiny/Shadows of Erdrick 2, this is the guide for the first game that is probably more complete then the other Dragon Quest fangames.
